Grand Theft Auto III
cover What can I say? I've become addicted to a video game in my early old age. I watched my nephew playing GTA 3 on his Playstation 2 one day and muttered incessantly to my sister about what a horrible game it was for him to be playing; so full of mindless violence, sexual innuendo and whatnot. And I'm sitting there in his room, watching, and before I know it I'm transfixed, by the graphics, and the cityscape and mostly by the idea of just roaming around this cyber world exploring.
Now, I've never been much good at video games, really going all the way to pinball. It was part and parcel of my general lack of athletic skill. About the only game I had any proficiency in was the oldest of the digital age games - that monotonous tennis game with the white blip bouncing back and forth. Remember how gigantic the consoles had to be for that stupid game, in the poolhalls and arcades of the mid 1970's? I fell far behind my peers as they excelled at Space Invaders, PacMan and all that followed.
 I gave up trying before Donkey Kong and Mario became hits. Since then, I've only played a few computer based games, like Tetris, Prince of Persia and card games, and P of P was the old DOS version. Yet there I was, only days after watching the heinous world of Liberty City unfold before me, buying my own PS2 and one solitary game - GTA3.
Now, several months later, with some modest help here and there from cheat codes, I stand at Catalina's gateway, 1 mission away from at least finishing the major boss missions. When I began, I couldn't steer a car for my life - or my character's. I was so bad at it, I spent most of my first few weeks just running around on foot, exploring much of Portland. From the get-go, I was obsessed with finding an early way off the island, however, and prodded my nephew to try and figure out a way to jump the busted Callahan Bridge. At that point, little did I know of, or even think to look for, cheat codes that could turn a car into a missile capable of hurtling across the great divide between the islands.
Finally, as my nephew progresed through the missions, far ahead of me, he led me to the code websites. I was first to figure out how to jump the bridge, but by then he didn't need to. I know purists will deride or even decry, let alone disdain any accomplishments attained vai cheat codes, but let me tell you, even using some of them, some missions remained killers to the less endowed like me. I really lucked out on the Turismo for example, after knocking two of the racers out, the third somehow knocked himself out. All the eight tanks I cheated into position to block their getting out of the bridge plaza had done NOTHING, nada, zippo! I still had to go after them; they had eventually climbed right over the tank wall.
The remaining minor boss missions are still a big hurdle for me; I don't think I'll ever drive well enough to pick up all El Burro's stupid magazines, and I can't drive and chew gum at the same time, let alone drive and shoot, so the 1st D-Ice mission may be my last. Like 98% of players, if not more, Mr. Whoopee was my last delivery to the export garage. He was my first goal after the Shorevale bridge opened and I spent countless cyber days waiting in driveways to ambush one in Cedar Grove. Finally "one day" I'm heading to Wichita Gardens to save the game and quit and I'm heading over the dam bridge when I say to myself, "Oh what the hell. Let's take a run through Cedar Grove and maybe I'll..." and what do you think rolls right past me? Of course, like busses and trains and women going to the ladies room, Mr. Whoopees all seem to come one after the other in groups. All in all, it was easir driving the Dodo over to Portland, and that's saying alot.
Okay. Enough of my relative ignorance and rehashing of things everyone knows already. On to the requisite favorite links, my nascent collection of "Blue Hell" discoveries, and a few insights I now feel qualified to expound upon.
 GTA Observations  
 Best Bridge Jumping Car: Hands down, no contest, it is the Esperanto. Though it fishtails like a boat in stormy seas, bounces around like a drunk and looks like the least likely to leave the ground, this early 1970's Cadillac Eldorado knockoff sails over the broken bridge gaps with plenty of room to spare, and always stays on target.
Runner up: The police car, although it needs alot more concentration and control.
Surprisingly bad: The hot rods, like Cheetah, Infernus and Banshee. They just lack the control. they flip too easily and veer out to the sides.
Honorable mentions: I got across Callahan with the Kuruma, Sentinel, Bobcat and Stallion, and I succeeded at least once across the Staunton-Shorevale in the Kuruma, but just barely. I might have gotten the taxi across both, but don't remember - so much for my 44 year old memory. I'm sure I got the Idaho across to Shorevale once, but it was a misery. The BF injector was my last Shorevale jumper and the last into that export garage, after the Idaho, which until I got it over the bridge was virtually non existant on Shorevale. Afterwards, of course, they popped up everywhere. The Blista holds court as my only Staunton to Portland jumper.
 Best Rooftop Jumping Car: This award goes to the Bobcat, with which I finally managed to get up onto the setback roof of the building next to the Shorevale bridge pier on Staunton. Wierd roof. totally solid with no "Blue hells", but translucent. Great place to snipe from.
Runner ups: The Blista, police car and taxi all got me onto the 2 blue walkways lining that bridge on the Staunton side. The southern walkway makes an excellent sniping perch, too. For these kind of jumps, already, the Esperanto is out of its league. They require finesse whereas hurtling the great abyss needs the Esperanto's power and endurance.
 Best Fullback: I keep trying to coax this one out of the Trashmaster, which looks the part, but every time I needed a rig that could give and take punishment, as well as block the other party, I fell upon the Coach. It helped give my Securicar breathing space in Decoy and it totally hemmed in Ray's informant rat in Newport. It's also the speediest big rig on hills.
Runner up: The Barracks OL/Flatbed. Maybe it should take 1st, but it failed too many times due to horrible speed and hill climbing. It finally came through in Escort Service, although I think the Securicar made it to Pike Creek safely IN SPITE OF the escort.
 Best Hotrod: This is dangerous territory and possibly the one subject over which GTA3 mavens would likely clash in fights. I favored the Cheetah early on, but have since come to view things my nephew's way, and give this credit to the Infernus.
Runner up: I might well go with the BF injector, which is alot of fun, and is bridge jumpable, but is too wide to fit in some places. The Cheetah comes after that.
Unimpresive: The Banshee never really lit my fire. The Stinger is by far the worst. Hell, I wasn't even considering the Stallion to be in this class, but maybe I'd stick it ahead of the Stinger.
 Best Plan for Decoy: Fo-gits the tunnel. I don't know how some players got through it without an army of Enforcers and cop cars ramming them from all sides. I shot towards the airport and cut through the woods and hills separating it from Pike Creek and flew down into the runway region. Although my hopes of hiding from the copters in the blue Cartel hanger didn't pan out, as Enforcers came after me immediately, I was able to weave in and out between other hangers and planes without getting blown up by the copters or rammed too much by other vehicles. The Securicar was surprisingly nimble cutting through the hilly terrain and it became my first $5000 delivery prize at the unmarked garage in the dock area.
 Best Way to Build up Brownie Points: Perch yourself on a good sniper position, like the upper landing of Marco's Bistro, an elevated station, accessible rooftop or bridge walkway, and blow cops and copters away with rocket launchers.
 Worst and Most Regetted Cheat: The tank. I actually found it boring. Everything it hit blew up and you couldn't get rid of them. I finally shoved as many as I could into the famed "ghost" garage in Atlantic Quays, but someone let them all back out into the street., I may finally just drive each one by one into the bay.
 Most Inadvisable Cheat During Missions: The flying and jumping car cheats. Trying to speed through a mission with cars that go flying out of control every time you turn or accellerate is aggravating. If you had the cheat on, you have to reset the game to get rid of it.
 Best Place to Slaughter Triads: NOT the center of Chinatown, but the playground in the shadows of the Callahan.
 Best Hidden Package Found thus Far: And I've got 74. The one on one of the rocky outcrops in the bay. I won't say which one - it would spoil the surprise, but if you've given up on those seemingly pointless islands - DON'T!
Furthermore - return to the scene of crime! Packages will show up later in the game in spots where you've previously searched and found none.
Cool Spots not normally accessible
I know there are many others - these are just the ones I've gotten to.
 Roof of building just around corner from Luigi's: In Portland, accessible only after all Luigi jobs are finished, when you can actually walk around in his alley. Go up the stairs to his roof. You can leap over to another roof, otherwise unconnected, of a building in the middle of the block on the cross street between Luigi's and the divided highway where the Portland hideout is. There's a hidden package at the far western edge of this roof.
 Roof of 1 story building beneath the curving ramp to Shorevale bridge: In Staunton, on the northeastern corner of the West Belleville Park and North Belleville Park Road intersection. Don't even have to jump off the bridge; just fall off. There's a hidden package there.
 The setback roof next to the Shorevale bridge: In Staunton, along the southside of the bridge overlooking the blue walkway and bridge pier. As described above, got up there with a Bobcat, jumping and flying car cheats on. Totally solid but translucent roof.
 Building Ledge just north of Staunton hideout: It's the building (or 2) across the cross street at the 3-way intersection where the hideout street ends. Got up there with a police car. Came close with taxi and Bobcat. The longer thin section is solid, although pressed against the building wall you can see into a nether world, with another building's facade and blue hell colors. The deeper western end, however, has an intense blue hell that eventually lands you smack in the middle of the street, albeit without losing any health or armor points.
BLUE HELLS
 Subway catwalks: At least a portion just west of the Portland Chinatown station. I had taken a cab down there to provide a stool with which to leap onto the walkway, since my wonderful unathletic bad white guy can't jump worth @#$%. Anyhoo, I didn't get more than a few yards before WHOOSH...I found myself back on the streets above. I'm assuming the walkways will be like that throughout the system, but sooner or later I'll test the waters again. I don't recall any health loss.
 Building ledge mentioned above: On Staunton just north of the hideout lining the east-west cross street; blue hell is the deeper west end of the ledge. A cop car on jump-flying cheat will get up there on a good running leap. You end up in the middle of the street; no health loss.
 Along southern boundary fence of the Portland docks: The ground is depressed there, like a ditch. Keep running along that fence from the road and you'll go zooming through BH. I think you lose 5 health points. That was my first blue hell.
 The Stauton Highway just south of Callahan Bridge: Alongside the southbound lanes in a recessed predestrian area. You end up on a nearby street with helath loss.
Glitch Gulch
 Northern Half of PanLantic Site: In the tight space between the blue scaffolding and outer chain link fence lining the street separating the two halves of the construction area. If you wander too deep into it, you won't be able to get out; you'll be half in - half out. You'll be able to shoot but not escape. You pretty much have to committ harikiri to avoid resetting.
 Francis Airport Subway Station: The base of the stairs at platform level, on the side where the trains stop. The colors and screen get all cockeyed, like a TV where the recception went bad. Since I've had trouble with my PS2 already, I thought it was another breakdown. My guy was running around berserk at the time, mowing everyone down with an AK47, and the glitch didn't stop him, or blue hell teleport him, but continuously sending him through the zone made me uneasy, as if it might damage something if gone past enough times.
Most Annoying Unanswered Questions
 Who is the front guy with the glasses in the bookcover above? My nephew says it's the guy, if there is a guy, who created the game.
 Why is there no picture of Catalina? Of all the crazies featured in cartoon form and glorified in the manual and opening credits, why is she absent from the still shots, especially considering she's the real devil behind all the mayhem to begin with?
 Who is the guy with the bowtie and baseball bat? Could it be Marty Chonks?
 Can anyone land on the lighthouse, the export ship or in the stadium? I know reputable sources say it cannot be done, but it just looks so doable. The one cheat I haven't indulged in is reading pages listing all the hidden packages; that much I want to do on my own, and in ignorance of where the last 2 are, I can't help but figure one must be on that lighhouse somewhere.

 GTA Links  Worthy ones I figure either might be missed, or that in themselves link to everywhere else.
>www.gamefaqs.com.
>
www.gouranga.com.
>
gta3warehouse.
 BEST SITE! MP3 files of the music among other things.
>
www.gta2.com.
>
www.gta3.com.
>
www.gtacenter.com.
>
www.grandtheftauto.com
RockStar's official site - Ho hum.
>
www.grand-theft-auto-3.com
Not official.
>
liberty tree
RockStar's own site - links to the game's "advertisers".
>
MiGrand.
>
gta3.plank902.com.
>
gta webring.


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Bookcover scan above obviously not among what I presume to copyright below.

© 2002, Jeff Saltzman. All rights reserved.